SDE I (Backend) @ Eloelo - Build Live Games & Scale (Bangalore)

By Career Board
December 28, 2025
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Let’s be honest. Most "SDE-I" jobs are... well, boring.
You wake up, you drag a Jira ticket to "In Progress," and you write a simple API that takes data from a form and shoves it into a database. It’s what we call "CRUD" (Create, Read, Update, Delete). It’s safe. It pays the bills. But it doesn’t make your heart race. It doesn't challenge you. You aren't worried about milliseconds. You aren't worried about what happens if 50,000 people try to click a button at the exact same second.
But what if your code powered a live game?
Imagine writing the backend for a system where a split-second delay (lag) means a user loses a game. Imagine building the architecture that connects a creator in Mumbai with a fan in London instantly. This isn't just "web development." This is Real-Time Engineering.
Eloelo is hiring. They are building the future of "Live Social Gaming." They don't want a code monkey. They want a Backend Engineer who loves games, understands concurrency, and wants to build systems that handle massive scale. If you are tired of building boring admin panels and want to build the engine for a digital playground, keep reading. This is the role that changes your career trajectory.
1. Why This Job is an Amazing Opportunity
✅ Escape "CRUD" Hell and Enter High-Scale Engineering
The biggest challenge in software engineering isn't writing code; it's writing code that scales. At Eloelo, you are dealing with live streaming and gaming. This requires "Low Latency" systems. You will learn about WebSockets, Distributed Queues (Kafka), and Multi-threading. These are the "heavy lifting" skills. Once you learn how to build a system that handles 100k+ concurrent users without crashing, you become one of the most valuable engineers in the market. You stop being a "Java Developer" and start being a "Distributed Systems Engineer."
✅ Ownership from Day One (Startup Vibe)
This is a team that is "laser-focused on creating a game from the ground up." Do you know what that means? It means no legacy code written in 2010 that you are afraid to touch. You get to contribute to the design. You get to decide the architecture. In large corporate firms, an SDE-I just fixes bugs. Here, you will likely own entire features—from the database schema to the API response. You will see your work go live and watch users interact with it in real-time. That feedback loop is addictive.
✅ The "Polyglot" Advantage
The Job Description mentions Java, but it also throws in GoLang (Go) and Python. This is huge. The industry is moving toward Go for high-performance microservices. If you join this team, you get paid to upskill. Learning GoLang while working on a production environment is a dream scenario. It makes your resume incredibly diverse. You won't just be the "Java Guy"; you will be the engineer who picks the right tool for the job.
2. Role Details
Category | Details |
Role | SDE - I (Backend) |
Company | Eloelo (Live Streaming & Social Gaming) |
Location | Bangalore (HQ) |
Experience | 1 - 3 Years |
Work Mode | Full-Time (On-site/Hybrid usually for HQ roles) |
Key Tech | Java, GoLang, Kafka, AWS, WebSockets |
Domain | Gaming, Creator Economy, Live Streaming |
Salary | Competitive (Based on market standards for Series A/B startups) |
3. The "What, How, & Why" of This Role
What You Will Actually Do
You are the engine room. When a user on the Eloelo app starts a live stream and launches a game like "Tambola" or a "Quiz," your code takes over. You aren't just storing their score. You are managing the state of the game.
You will write APIs that need to respond in milliseconds. If your API is slow, the game lags, and users leave. You will design Data Models—deciding when to use a relational database (like PostgreSQL) for payment data and when to use a NoSQL database (like DynamoDB or Redis) for the live game leaderboard. You will also spend a lot of time "decomposing a monolith." This means taking a giant block of old code and breaking it down into sleek, fast Microservices.
How You Can Succeed in the First 90 Days
Month 1 (The Gamer Phase): Play the app. Seriously. Understand what "latency" feels like as a user. Read the existing code. Understand how they use Kafka to handle events. Fix small bugs to get used to the deployment pipeline.
Month 2 (The Builder Phase): Pick up a feature. Maybe it's a new "Daily Reward" system. Write the HLD (High-Level Design). Draw the boxes. How does the database talk to the cache? Then write the code. Focus on Unit Testing—games break easily if you don't test.
Month 3 (The scaler Phase): Optimize. Look at the logs. Is there a query taking 200ms? Make it take 20ms. Implement Redis Caching. This is when you prove you aren't just a junior dev.
Why This Role is a Stepping Stone
Gaming and Live Streaming are the hardest domains to work in. If you can handle the traffic of a live game, you can handle anything. Two years here is worth five years at a bank or an e-commerce site. Future employers (like Uber, Hotstar, or Google) love hiring engineers from gaming backgrounds because they know you understand Concurrency and Performance.
4. Interview Preparation Guide
Eloelo is a product company. They will not ask you to memorize definitions. They will ask you to solve problems.
Where to Practice :
Coding: LeetCode Medium. Do not obsess over "Hard" graph problems, but be very good at HashMaps, Heaps (Priority Queues), and Arrays. Heaps are crucial for "Top K Elements" (Leaderboards).
System Design: Even for SDE-1, they expect you to know basic design. Practice designing a "Chat System" or a "Leaderboard."
5. Key Concepts to Revise
You need to master these 6 topics to crack this specific interview.
Concept 1: Concurrency & Multi-threading
Focus: Thread Lifecycle, Race Conditions, Deadlocks, Synchronization, ExecutorService.
📺 Master Class Video: Java ExecutorService - Part 1 - Introduction
This video moves beyond simple threads and explains the ExecutorService (Thread Pools), which is exactly how gaming servers handle thousands of simultaneous bullet calculations without crashing the CPU.
Concept 2: Distributed Message Queues (Kafka)
Focus: Pub/Sub Model, Topics, Partitions, Offset, Consumer Groups, Throughput.
📺 Master Class Video: What is Apache Kafka? (System Design)
This video explains why you need Kafka in a gaming architecture (e.g., handling millions of "Kill" events per second) and how it acts as a buffer between your fast game server and your slower database.
Concept 3: WebSockets vs REST
Focus: Bidirectional communication, Handshake, Real-time latency, Stateful connections.
📺 Master Class Video: WebSockets Crash Course - Handshake, Use-Cases
This video explains that while REST is "Ask and Receive" (too slow for gaming), WebSockets allow the server to "Push" data (like an enemy player moving) to the client instantly. He breaks down the handshake protocol that makes this persistent connection possible.
Concept 4: Redis (Caching & Leaderboards)
Focus: In-memory speed, Sorted Sets (ZSET), Caching strategies, Persistence.
📺 Master Class Video: Redis Crash Course
This video covers the data structures essential for gaming, specifically focusing on how to use key-value pairs for session storage, which is critical for speed. Note: Be sure to read up specifically on "Redis Sorted Sets" for the Leaderboard question.
Concept 5: SQL vs NoSQL (Data Modeling)
Focus: ACID vs. BASE, CAP Theorem, Schema flexibility, when to use which.
📺 Master Class Video: SQL vs NoSQL Explained
This video helps you answer the scenario-based question: "Where do you store the Player's Inventory (Consistency = SQL) vs. the Chat Logs (Throughput = NoSQL)?"
Concept 6: Microservices Architecture
Focus: Service Discovery, API Gateway, Circuit Breaker, Inter-service communication.
📺 Master Class Video: Microservices with Spring Boot
This video provides a complete guide relevant to the "Java" aspect of your JD. He walks through building microservices that actually talk to each other, covering how to handle failure (e.g., if the "Matchmaking" service goes down, the "Chat" service should still work).
6. Real-World Interview Questions:
❓ Coding: "Design a real-time leaderboard where users get points. Get the top 10 users efficiently." (Hint: Use a Min-Heap or Redis).
❓ Java Core: "What is the difference between synchronized block and ConcurrentHashMap? Why is one better for high traffic?"
❓ Scenario: "We have a live quiz. 50,000 users submit an answer at the exact same second. How do you design the backend so it doesn't crash?"
❓ Database: "Explain the difference between Sharding and Partitioning. How would you store chat history for millions of users?"
❓ Behavioral: "Tell me about a time you found a bug in production. How did you debug it?"
❓ Architecture: "How would you design a 'User Online' status feature (Green dot) for a social app?"
7. Why Join Eloelo?
Eloelo isn't just another app; it's a cultural phenomenon in India. They are cracking the code for the "Creator Economy" by mixing entertainment with gaming. They recently raised significant funding (Series A/B stages typically), which means they have the capital to grow but still have the agility of a startup.
The culture is "Play hard, work hard." Since they build games, the office vibe is energetic. It’s a place for people who are bored of corporate stiffness. You are encouraged to experiment. If you want to try rewriting a service in GoLang because it’s faster, they will likely let you do it.
Furthermore, they are headquarters (HQ) based. This is critical. You aren't working in a satellite office doing support work for a US team. The decisions are made here. The CTO sits here. You have direct access to leadership, which is the fastest way to grow your career in your early years.
8. FAQs
Q: I only know Java, not GoLang. Can I apply?
A: Yes! The JD says "Additional understanding... will be appreciated." It's a bonus, not a blocker. If your Java fundamentals are strong, apply.
Q: What does "1-3 years experience" really mean?
A: They want someone who has moved past the "Hello World" phase. If you have 1 year of solid internship + full-time experience, go for it. If you have 3.5 years, you might be overqualified for SDE-I, but you could try negotiating for SDE-II.
Q: Is this remote?
A: The JD says "Eloelo - HQ". Usually, high-growth startups prefer the engineering team to be in the office (Bangalore) for better collaboration, especially for "ground-up" projects.
Q: What is the interview process like?
A: Expect: 1. DSA Round (LeetCode style), 2. Low-Level Design (LLD) / Machine Coding round, 3. Hiring Manager round (Culture/Projects).
9. Final CTA & Important Links
🔥 Hot Job Alert: Backend roles in Gaming companies are rare and highly competitive. This is a ticket to the "Cool Kids Table" of engineering.
👉 APPLY NOW : Official Link
📢 Pro Tip: "In your cover letter, mention a game you enjoy playing. Show them you understand the product!"